Readings
There are no required texts for this course. Readings can be found in this Google Drive folderReadingly readings are as follows.
Reading Summaries
For each assigned reading, you will complete a short reading reflection (200-300 words). This should summarize and critique the main points of the text, as well as draw connections to other texts and ideas introduced through this course.
Reading reflections are due weekly.
Reading 1: Introduction to the IoT and Connected Products
Mark Weiser (1991) The computer for the 21st century. Scientific American, pp. 94–104.
Context:
Weiser's paper is the cananonical introduction to the ubiqutious computing vision. Introduced in 1991, it explores paradigm shifts required for and future directions in computing that lead to the IoT and connected environments we're familiar with today.
Framing Questions:
- Why is the notion of a ‘personal’ computer misplaced and why should computing ‘disappear’?
- Weiser’s paper closes with the statement: “Machines that fit the human environment, instead of forcing humans to enter theirs, will make using a computer as refreshing as taking a walk in the woods.” Why is this significant?
- The article is now more than 25 years old. How does Weiser’s vision align with the world of connectivity, embeded and smart computing that we have today. Have we achieved the vision or is there work remaining?
Prolog, Chapter 1, and Chapter 4 from David Rose (2014) Enchanted Objects: Design, Human Desire and The Internet of Things, Scribner
Context:
David Rose introduced some of the earliest commercially available internet appliances. He founded Ambient Devices and produced the ambient orb and umbrella and went on to found Vitality a company that produced a smart pill cap to help enhance adherance to medications. This book is design-centered exploring at the strategies, considerations, and approaches for successful interactions and the creation of beloved internet appliances.
Framing Questions:
- Much lke Weiser, Roses offers a critique of personal computing. How do they overlap and what are the differences?
- “What is the most natural and desirable-even invisible-way for human beings to interact with technology without requiring a new set of skills or constantly needing to learn new languages, gestures, icons, color codes, or button combinations?” Why is this a fundamental question that informs the design of IoT applications?
- Why are trends for internet appliances and why are enchanted objects ‘avatar for services’?
- “The enchanted objects that will succeed will be the ones that carry on the traditions and promises of the objects of our age-old fantasies, the ones that connect with and satisfy our fundamental human desires.” Do you agree?
Further Reading (Optional)
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Paul Dourish and Genevieve Bell, 2008. Yesterday’s Tomorrows: Notes on Ubiquitous Computing’s Dominant Vision. Personal and Ubiquitous Computing.
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Abowd, G. and Mynatt, B. 2000. Charting Past, Present, and Future Research in Ubiquitous Computing, ACM Trans. Computer-Human Interaction;
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Ishii, H. and Ullmer, B. 1997. Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms. Proc. ACM Conf. Human Factors in Computing Systems CHI 1997 (Atlanta, GA);
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Dourish, P. 2001. Where the Action Is: The Foundations of Embodied Interaction. MIT Press. Chapter 2, Where the Action Is;
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Dropbox’s Head of Design on the Dawn of Personalized Products
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Michael Chui, Markus Löffler, and Roger Roberts. 2010. The Internet of Things, McKinsey Quarterly
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The Secret Life of Electronic Objects - A Dunne, F Raby (2002) Design Noir: The Secret Life of Electronic Objects
Reading 2: Understanding Ambience
Nassim Jafarinaimi, Jodi Forlizzi, Amy Hurst, and John Zimmerman. 2005. Breakaway: an ambient display designed to change human behavior. In CHI ‘05 Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘05). ACM, New York, NY, USA, 1945-1948.
Context: introduces a design case study for an ambient display that operates in the periphery.
Framing Questions:
- How would you define an ambient display? How do they relate to ‘calm technology’?
- What are the design goals used to inform ambience? Do you believe these to be general goals for all ambient displays or are they specific to this design context?
- Where/when do you envision ambient information being useful?
Rogers Y, Hazlewood W, Marshall P, Dalton NS, Hertrich S, (2010) Ambient Influence: Can Twinkly Lights Lure and Abstract Representations Trigger Behavioral Change?, UbiComp 2010
Context:
This paper presents a study of three ambient devices designed to persuade or change behavior in a workplace setting.
Framing Questions:
- How do you respond to the idea of ‘ambient influence’: moving from informational to persuasive displays of information?
- In your mind were the outcomes successful? Is this a useful strategy to motivate behavior change?
Further Reading (Optional)
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McCullough, Malcolm. Ambient commons: Attention in the age of embodied information. Mit Press, 2013.
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Weiser, M., and Brown, J,. Designing Calm Technology, PowerGrid Journal, vl.01, July 1996. http://www.ubiq.com/weiser/calmtech/calmtech.htm
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Andrew Vande Moere. 2008. Beyond the Tyranny of the Pixel: Exploring the Physicality of Information Visualization. In Proceedings of the 2008 12th International Conference Information Visualisation (IV ‘08). IEEE Computer Society, Washington, DC, USA, 469-474.
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Zachary Pousman and John Stasko. 2006. A taxonomy of ambient information systems: four patterns of design. In Proceedings of the working conference on Advanced visual interfaces (AVI ‘06). ACM, New York, NY, USA, 67-74.
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Bakker, S., & Niemantsverdriet, K. (2016). The interaction-attention continuum: Considering various levels of human attention in interaction design. International Journal of Design, 10(2), 1-14.
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Jennifer Mankoff, Anind K. Dey, Gary Hsieh, Julie Kientz, Scott Lederer, and Morgan Ames. 2003. Heuristic evaluation of ambient displays. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘03). ACM, New York, NY, USA, 169-176.
Below is a series of examples of ambient interfaces and approaches
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Chapter 16, Nabaztag, an Ambiguous Avatar, from Mike Kuniavsky (2010) Smart Things, Ubiquitous Computing User Experience Design, Elsevier
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A. Taylor, S. Izadi, L. Swan, B. Buxton, and R. Harper, Building Bowls for Miscellaneous Media, in Proceedings of the First International Workshop on Physicality (Physicality 2006), July 2006
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John Kestner, Daniel Leithinger, Jaekyung Jung, and Michelle Petersen. 2009. Proverbial wallet: tangible interface for financial awareness. In Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI ‘09). ACM, New York, NY, USA, 55-56.
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Karin Kappel and Thomas Grechenig. 2009. “show-me”: water consumption at a glance to promote water conservation in the shower. In Proceedings of the 4th International Conference on Persuasive Technology (Persuasive ‘09). ACM, New York, NY, USA, , Article 26 , 6 pages.
Reading 3: Envisioning Connectivity in the Home
Genevieve Bell and Joseph Kaye, Designing Technology for Domestic Spaces: A Kitchen Manifesto, Gastronomica, Vol. 2, No. 2 (Spring 2002), pp. 46-62
Context:
Genevieve Bell has written extensively on the need to considering the 'messiness' of the world around us, as well as social and cultural considerations, in today's IoT e.g. 'Divining a Digital Mess'. This paper explores the introduction of 'smart' domestic technology through the lens of the kitchen.
Framing Questions:
- “Most new domestic technologies embody notions of efficiency—designed to improve time and resource management.” Why is a focus on efficiency, ergonomics and simplicity problematic in the design of domestic technology?
- Compare and contrast the corporate vision of ‘smart homes’ offered on page 52 and the case studies in Italy and German (pages 55-57), what are the differences and distinctions?
- “We have argued that it is necessary to disentangle the kitchen—and by extension other domestic spaces—from the relentless rhetoric and logic of the smart house.” Why is this the case and do you agree?
Bjorn Nansen, Luke van Ryn, Frank Vetere, Toni Robertson, Margot Brereton, and Paul Dourish. 2014. An internet of social things. In Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of Design (OzCHI ‘14). ACM, New York, NY, USA, 87-96.
Context:
A 2014 article that questions the need to reconsider the dominant IoT vision as objects talking to objects and include an emphasis on objects as important mediators and actors in social relationships.
Framing Questions:
- Why are objects inherently social things and why does this matter for the IoT?
- “As designers of interactive technologies we need to take account of a world that is already replete with material artifacts that we have established relationships with and maintain relationships through”
How can designers help enhance the ‘social capacity’ of smart objects?
Further Reading (Optional)
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Strong, R. and Gaver, W. Feather, Scent and Shaker: Supporting Simple Intimacy in Videos. In Proceedings of CSCW ‘96, ACM Press, New York NY 1996, 29-30.
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Domesticity and Its Discontents, Chapter 8, Paul Dourish and Genevieve Bell, 2011. Divining a Digital Future: Mess and Mythology in Ubiquitous Computing, MIT Press, Cambridge, MA, USA.
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Genevieve Bell, Mark Blythe, and Phoebe Sengers. 2005. Making by making strange: Defamiliarization and the design of domestic technologies. ACM Trans. Comput.-Hum. Interact.12, 2 (June 2005), 149-173.
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Chris Dodge. 1997. The bed: a medium for intimate communication. In CHI ‘97 Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘97). ACM, New York, NY, USA, 371-372.
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Joseph ‘Jofish’ Kaye, Mariah K. Levitt, Jeffrey Nevins, Jessica Golden, and Vanessa Schmidt. 2005. Communicating intimacy one bit at a time. In CHI ‘05 Extended Abstracts on Human Factors in Computing Systems (CHI EA ‘05). ACM, New York, NY, USA.
Reading 4: Considering Connectivity
Context:
Greenfield's 2006 book poses a series of short reflections on the (potential) impact of Ubiquitous computing. He critically examines the questions _we should ask_ of these technologies as they become more prevalent. It's a fascinating read and provides an excellent lens on the technical, moral, social and ethical considerations involved in designing and deploying IoT solutions.
Section 4: What are the Issues we need to be aware of, Adam Greenfield. 2006. Everyware: The Dawning Age of Ubiquitous Computing. Peachpit Press, Berkeley, CA, USA.
Framing Questions:
- Greenfield poses a series of issues we need to be aware of. Which of them do you feel is the most pressing concern and why?
- Thesis 41 poses the complexity of IoT device interactions: ‘when interconnected, they will assuredly interact in emergent and unpredictable ways.” Why is this a problem unique to the IoT and how could it be mitigated?
- “Everyware produces a wide belt of circumstances where human agency, judgment, and will are progressively supplanted by compliance with external, frequently algorithmically-applied, standards and norms.” Consider the positive and negative aspects of this.
Section 7: How might we safeguard our prerogatives in an everyday world? Adam Greenfield. 2006. Everyware: The Dawning Age of Ubiquitous Computing. Peachpit Press, Berkeley, CA, USA.
Framing Questions:
- Based on this text, are our prerogatives being safeguarded by today’s consumer IoT? Why?
- Why and how should everywhere default to harmlessness?
- It closes: “These principles are necessary but not sufficient: they constitute not an end, but a beginning.”. What other safeguards do you believe are needed?
- After finishing this text return to the question originally posed at the start of the chapter: “How can we as designers, users, consumers, ensure that everywhere contains provisions preserving our quality of life and safeguarding our fundamental perogatives?”
Further Reading (Optional)
Reading 5: Designing Smart Products
Context:
Designing Meta Products considers how to design interactive product ecosystems in a world where information is entangled between many actors, services, spaces and contexts.
Framing Questions:
- If our golden rule is ‘know your materials’; what does mastry of materials when designing internet appliances entail?
- What is ‘network centered design’ and what (broadly) is involved?
- Do you believe this network centered approach is a useful design framework? How would you apply it in your projects?
The Design of Enchantment - Part III, from David Rose (2014) Enchanted Objects: Design, Human Desire and The Internet of Things, Scribner.
Context:
We return to Rose's text to explore how he envisions the design of Enchanted objects
Framing Questions:
- Why are glanceability, gestureability, affordability, wearability, indestructibility, usability, and loveability important qualities for smart products?
- What is the ‘Ladder of Enchantment’?
- How does this framework for enchantment help engender trust and desire in smart products?
Further Reading (Optional)
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Ian Bach. 2013. Designing Connected Products
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Chapter 3, The Move to Information Appliances. Don Norman, The Invisible Computer, 1999, MIT Press
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Chapter 8, Why is everything so difficult to use. Don Norman, The Invisible Computer, 1999, MIT Press
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Josh Clark, 2014. Mind the Gap: Designing Interaction Between Connected Devices
http://conferences.oreilly.com/solid/solid2014/public/schedule/detail/33398
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Chapter 11. Disruptive Technologies from Donald A. Norman. 1998. The Invisible Computer. MIT Press, Cambridge, MA, USA.
Reading 6: Future Connections
Contextualizing Ubiquitous Computing, Chapter 2, Paul Dourish and Genevieve Bell, 2011. Divining a Digital Future: Mess and Mythology in Ubiquitous Computing, MIT Press, Cambridge, MA, USA.
Context:
We revisit Reading 1 and Weiser's UbiComp vision with 'a manifesto and partly a progress report' by Dourish and Bell. They critically reflect on the state of Ubicomp to explore what might and should come next.
Framing Questions:
- “Today, ubicomp research is characterized primarily by a concern with potential future computational worlds—what we call the “proximate future””. From the authors’ perspective, what is the problem with the proximate future and how should we understand the relationship between ubicomp’s envisioned future and our everyday present?
- Why is ubicomp all about messiness and why is this messiness important?
- In your opinion, is the lens better set the present or the future when we envision internet appliances?
Six Future Fantasies - from from David Rose (2014) Enchanted Objects: Design, Human Desire and The Internet of Things, Scribner.
Context:
In the closing chapter of Rose's Enchanted Objects, he speculates on six ways internet appliances will change the way we encounter technology in our lives
Framing Questions:
- What are the 6 fantasties (on-demand, calm, hackability, learning, digital shadows, and subversion)?
- How much of these fantasies has already arrived, and how much do we still need to design?
- Do you share Rose’s optimism that they’ll lead us into “enchanted realms and ecosystems that impact how we live, learn, and interact with each other and the world” Why?
Further Reading (Optional)
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Reimagining Ubiquitous Computing: A Conclusion, Paul Dourish and Genevieve Bell, 2011. Divining a Digital Future: Mess and Mythology in Ubiquitous Computing, MIT Press, Cambridge, MA, USA.
- Chapter 7 - the Future of Everyday Things, The design of future things, by D. A. Norman, basic books, New York, NY, USA.
- Transformations in Interaction (starting at page 32). Harper, R., Rodden, T., Rogers, Y., and Sellen, A. Being Human: Human-Computer Interaction in the Year 2020. Microsoft Research, Cambridge, U.K., 2008.
- Ublopia or Otivion - from Stirling, B. Shaping Things, Mediaworks Pamphlets. MIT Press, Cambridge, MA, 2005.
- Laura Forlano, 2013. Ethnographies from the Future: What can ethnographers learn from science fiction and speculative design?